Pokémon Black and White In-Game Tier List


Welcome to your Pokémon Black and White in-game grade list! The goal of this list is to rate every Pokémon at Unova in one of those six tiers, from S to E, each vaguely discovering its viability. The significant factor below which each is ranked is efficiency; a Pokémon that is efficient provides faster and easier solutions to major battles, which include Gym Leaders, Elite Four members, also N and Ghetsis in the Pokémon League, than ones who are ineffective. Pokémon in higher positions, including S and A, are thought to be very effective, while those in lower tiers, such as D and E, are considered not very effective.

Which will be the tiers?

There are 6 tiers in this listing:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Exactly why is a Pokémon at a certain tier?

Pokémon are ranked under the following 5 variables:

  • Availability: This is how ancient a Pokémon becomes available from the game and how hard it is to find (read: experience speed ). Does this require substantial backtracking, need HM moves, or only have a low encounter rate? This includes backtracking to revive the Plume Fossil or Cover Fossil from Nacrene City after obtaining one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf.
  • Typing: A Pokémon’s Reading is of great importance for an efficient playthrough. When a Pokémon has greater typing, it’s often considered a greater position.
  • Stats: Even a Pokémon’s stat supply is crucial for its success. Can the Pokémon have a stat distribution that complements its movepool along with typing? If a Pokémon has a stat distribution that favors both its typing and movepool, it will often be greater on the grade list. In general, a Pokémon with low rate will often be ranked lower. What goes does the Pokémon naturally get and can possibly obtain? Unlike with previous matches, TMs are of infinite use and thus have no opportunity cost. With that being said, in case a Pokémon demands a TM found in a detour off the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), then it’ll be hauled down a little.
  • Important Battles: Major battles consist of Gym Leaders, both the Elite 4, and the closing conflicts with N and Ghetsis. How can the Pokémon bring about those battles? A Pokémon that leads to a lot of important conflicts will frequently be seen higher than the ones which do not.

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What applications is your participant allowed to use?

The participant is permitted to use any valid means within the capsule for finishing the game efficiently. The participant is only allowed to trade to evolve Pokémon and never to receive external help differently. Remember that items have opportunity costs associated with them and can negatively give rise to a Pokémon’s rank if it needs plenty of objects, such as two or more.

Under what circumstances were Pokémon tested?

Every Pokémon was analyzed and rated under these additional conditions:

  • Each Pokémon was typically on par with the major Trainers’ levels, at most outleveling their ace by two levels. Reasonable levels at the Elite Four normally change between 48-50.
  • Most evaluations were done with five-member teams, even although it is notably more optimal to conduct four or not, since they will have more experience and readily outlevel opponents.
  • Lucky Egg was totally allowed and needed for bigger teams to achieve ideal levels.
  • Round the Unova area, there are around twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be obtained. They are utilised to get to the aforementioned levels for your Elite Four when using bigger teams.
  • Tampering with the clock to obtain items or Pokémon which can only be bought in particular seasons was completely permitted and did not negatively affect any Pokémon’s viability.
  • Viability was set up until Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) was not considered for the Pokémon’s viability.

    Intended for Pokémon that possess the highest levels of efficiency. Pokémon in this tier are able to OHKO or 2HKO a overwhelming bulk of foes, limit the number of attacks used against them, and function with minimal reliance on things to conquer opponents at comparable levels. These Pokémon typically show up before the late-game, and also some other flaws they have are absolutely composed by their benefits.


    • Entry: Early-game (40% chance to appear at Route 4).
    • Typing: Conserve for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four members for at least neutral damage and can be struck super effectively simply by Clay.
    • Stats: Darumaka is fairly fast, and its high Strike revved up by Hustle allows it to hit every foe difficult; its own shaky bulk is repaired by Eviolite. As a Darmanitan, it strikes even more difficult, is far quicker, and has sufficient bulk to take impartial hits well and even avoid OHKOs from super successful moves.
    • Movepool: It frees Fire Punch at level 22, Belly Drum (which it could safely put up with as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm is based upon evolution, and Superpower is learned at level 47. TM-wise, it can be educated Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which can be Great for Shauntal along with Ghetsis’s Fire-resistant Pokémon.
    • Important Battles: As a Darumaka, it only ever struggles against Clay. Burgh and Elesa lose to Darumaka, although it requires Eviolite for both. As a Darmanitan, it sweeps all the additional Gym Leaders, together with Drayden/Iris falling into Belly Drum. In the Elite Four, it might use Belly Drum strategies again to sweep all but Marshal.
    • Additional Remarks: Though Hustle may be annoying, most of the misses aren’t deadly; it doesn’t stop Darumaka from being among the greatest choices for an effective streak of the matches.
    • Typing: Quite few foes resist Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the exception. Its Ground typing gives it the resistance to Elesa’s Volt Switch, although its evolution’s Steel typing provides it with greater matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
    • Stats: Since a Drilbur, it has a great Attack stat and good Speed, but its bulk isn’t as impressive. As an Excadrill, it profits an important boost in Attack and HP, allowing it to endure most impartial and a few super effective moves. Excadrill’s base 88 Speed lets it outpace most foes in the future.
    • Movepool: Until it learns Metal Claw at level 15 and Dig at level 19, it is going to be relying upon Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at level 42. It may be taught X-Scissor and Substitute via TMs.
    • Important Battles: It’s capable of contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill may sweep the whole Elite Four minus Marshal by simply utilizing Swords Dance once. It is also capable of contributing majorly from West and Ghetsis (particularly if you’re playing at Black, since it can use N’s Zekrom as installation bait).
    • Added Remarks: Drilbur should be evolved at level 33 to find out Earthquake a little sooner, which is fostered with Soft Sand out of Desert Resort. Drilbur is possibly among the best Pokémon in BW and so is highly advised to catch, even when technique is irritating.


    • Availability: Early-game (20% chance to look at Route 4).
    • Typing: Although it combats with Skyla, Scraggy’s typing lets it conquer Brycen and all the Elite Four members barring Marshal.
    • Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its speed will gradually cause it troubles as a Scrafty, but you ought to have Speed EVs to outspeed some lower risks.
    • Movepool: Its just STAB movement is Faint Attack till it learns Brick Break at level 20. It may be taught Payback at level 23 to make the most of its low speed. High Jump Kick at level 31 and Crunch at par 38 are its strongest STAB moves. TM-wise, it may be taught Work Up and Stone Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, although it requires Eviolite for all of them since a Scraggy. In addition, it does well against every Elite Four member bar Marshal and can be helpful against N and Ghetsis.
    • Additional Comments: The combination of a strong movepool and great typing that simplifies a whole lot of major competitions makes Scraggy a very good selection for a series of those matches. Always use one with Moxie over Shed Skin.


    Reserved for Pokémon whose efficiency concerning finishing the sport is considered to be very high. Pokémon inside this tier are able to OHKO or 2HKO a lot of foes and are not very reliant on items to be successful, but they either have some visible defects that harm their efficiency or have their viability counterbalanced by a late entrance.


    • Entry: Mid-game (Get Plume Fossil from feminine Backpacker in Relic Castle and revive at Nacrene City at par 25).
    • Typing: Rock / Flying gives it five weaknesses, though only Rock is ordinary. Archen’s only real losing matchup is from Elesa; it is great elsewhere.
    • Stats: Archen has excellent Attack combined with good Speed and Special Strike, but it’s lacking defenses. As an Archeops, all these stats skyrocket to 140/112 crimes with excellent 110 Speed. Both Pokémon must be careful though, since their Defeatist ability summarizes their offenses in 50% or less HP.
    • Movepool: It begins with Ancient Power (you can instruct Rock Tomb via TM) and learns Acrobatics (its own best move) three amounts afterwards at 28 to replace Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), and Rock Slide via TM.
    • Important Battles: The line’s sheer power means it works well in most significant conflicts save Elesa, even though it must stay healthy to avoid Defeatist. Against end-game dangers, if it doesn’t OHKO a foe, that foe will often come close to knocking it to Defeatist scope (a great deal are 2HKOed from Acrobatics).
    • Added Comments: Archen is still one of the strongest Pokémon to utilize, but Defeatist retains it back.


    • Availability: Late-game (20% chance of experience in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is just resisted by the rare Steel typing. Ice- and also Dragon-types that are strong against the lineup are infrequent (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, since it resists Grass, Fire, Water, and Electric.
    • Stats: It possesses really higher Attack (especially as Haxorus), superior Speed, and acceptable defensive stats. However, because an Axew, it’s a bit frail. It learns Dragon Dance at level 32 and Swords Dance at level 48 as Fraxure. It can even learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating coverage as Haxorus.
    • Major Battles: You must have Fraxure to get Brycen. It’s capable of sweeping all significant fights that are left (including Brycen due to AI not choosing Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 together with N and Ghetsis because of its rotating policy.
    • Added Comments: Regardless of coming late, Axew is really a good Pokémon to work with, since it can sweep every significant struggle left, with Mold Breaker being the preferred ability. Its policy for example Brick Break, Rock Slide, and X-Scissor can be rotated to match major struggles. Its Slow experience expansion rate is fixed with Lucky Egg.
    • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, however it’s a bit slow. Timburr’s Special Defense is pretty low too. At level 20, it is going to learn Wake-Up Slap. After expanding, it learns Bulk Up and Stone Slide at degrees 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. It also learns Brick Break and Payback from TM.
    • Major Battles: It will nicely against Lenora and can succeed against Burgh if it’s evolved at the point.
    • Further Comments: Conkeldurr remains useful before the Pokémon League, in which it drops off due to unfavorable matchups. However, Conkeldurr still hits about 1/3 of end-game with its STAB strikes. If yours has Sheer Force, do not teach Stone Edge over Rock Slide, because they have the same power, however, Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share precisely the same level up learnset.


    • Availability: Early-game (Course 1 from degrees 2-4 at a 50% encounter rate).
    • Typing: The line’s members are Normal-types and impartial against everything rescue Shauntal, whose Ghost-types are immune, and Marshal, who strikes the lineup super efficiently.
    • Stats: The Lillipup line has strong stats except for Specific Attack, together with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority.
    • Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at level 15 and (like a Herdier) Crunch at level 24. Return via TM in Nimbasa City is your line’s greatest STAB assault once they possess high friendship, along with the Setup TM may be practical to boost offensive stats.
    • Important Battles: The Lillipup lineup includes a good showing in all significant battles, as several competitions resist Normal, and Ghost- and also the infrequent Steel-types are handled by Crunch and Dig. Work Up might assist the line sweep some fights out of Elesa onward.
    • Additional Remarks: Lillipup is always an excellent Pokémon for both Gym Leaders however is overly reliant on Function Up boosts to do its job in the Pokémon League. Get the Vital Spirit ability as Lillipup, since it turns out to Intimidate as a Herdier forward, allowing the lineup take physical strikes better.


    • Entrance: compacted, Nuvema Town.
    • Typing: Water typing is great everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s lineup has combined attackers with typical Speed and decent bulk.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at par 17 to Surf later on. The lineup also gets Grass Knot, Dig, and Return as mid-game TMs, also Megahorn could be relearned as Samurott.
    • Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is managed with Megahorn, along with the line can conquer Ghetsis’s Seismitoad along with N’s Carracosta together with Grass Knot. You can TM Blizzard to get Drayden/Iris, however it’s expensive.
    • Added Comments: Oshawott is the greatest starter to select, as its Water typing and strong moves make it more consistent in important fights compared to other starters.


    • Availability: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10%).
    • Typing: Water typing is great for most Gyms besides Drayden/Iris, being effective against Clay and impartial elsewhere.
    • Stats: Even the monkeys have all round very good stats, most notably 98 crimes and 101 Speed.
    • Movepool: Water Gun reaches the wonderful Scald at par 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and Fighting-type TMs for broad coverage and Work Up for setting up. Scald later upgrades to Surf, and Blizzard is purchased at Icirrus City.
    • Important Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile with STAB strikes. TM coverage handles almost everything else.
    • Additional Comments: Panpour’s Water surveying and wide coverage permit it to beat most Gym Leaders, however it is still reliant on Work Up fosters to your Pokémon League. Evolve at par 22 after getting a Water Stone at Castelia City.


    • Availability: Early-game (35% chance to show up at Inner Pinwheel Forest in White, accessible only by trade in Nacrene City in Black).
    • Typing: Grass lets it hit Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, along with common Bug- and Poison-types generally pose a threat to it.
    • Stats: Petilil includes large Special Attack and good bulk. Lilligant has high Speed and Special Twist, using its Distinctive Defense also increased by Quiver Dance. It learns Synthesis at level 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Important Battles: Like a Lilligant, it can sweep every major struggle by setting up Quiver Dance; however, in some cases, it should use Sleep Powder to acquire boosts safely. It also requires a great deal of fosters to carry down a lot of teams which have Grass-resistant Poémon.
    • Additional Remarks: Once it learns Giga Drain, evolve it until level 28. Sun Stone can be obtained from an Ace Trainer in a Nimbasa City construction. Though Petilil can overpower all significant fights, it needs a lot of Quiver Dance promotes to conquer resistant foes, as it relies entirely on Grass-type STAB moves. Personal Tempo is your preferred capacity to avoid confusion caused by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Small nature and the Chlorophyll capability, is currently at level 15, and has 20/20/20/31/20/20 IVs.
    • Stats: The Roggenrola lineup members are bodily tanks, but they are really slow. As a Gigalith, it’s a fantastic 135 Attack stat coupled with high general bulk. If you maintain it unevolved for 2 degrees, it selects up Rock Slide at level 27, which carries it to Stone Edge in 48 when evolved. Rock Smash, Return, Bulldoze and Hazardous can be educated via TMs.
    • Important Battles: The line is a wonderful option for Lenora, Burgh, also (if it’s the sole Pokémon from the celebration so that it does not get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and manages N fairly well, especially with setting up Iron Defense on Zekrom in Black. It’s useful for Ghetsis’s Eelektross and Bouffalant regardless of the latter having Earthquake.
    • Added Remarks: Gigalith remains useful before the Pokémon League, in which it drops off due to unfavorable matchups and restricted aims to hit with STAB moves.


    • Availability: Early-game (Route 4 from levels 14-18 at a 40% encounter rate).
    • Typing: Ground / Dark provides the line advantages against Elesa, Shauntal, and Caitlin, however it’s average elsewhere. Krookodile has good 95/80/70 bulk, 117 Attack, along with 92 Speed.
    • Movepool: Level 14-15 Sandile begin with Bite, which can be more preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, that are basic STAB moves. In the future, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and Return TMs, which provide it wide policy. It is advisable to hold off on expanding Krokorok for eight levels to acquire Earthquake at level 48 as opposed to par 54 as Krookodile.
    • Major Battles: The Sandile line has a strong showing in all significant conflicts, even ones where it has a drawback, as a result of Moxie and good Speed. It can sweep Elesa with Rock Tomb and Dig, fares decently against Clay’s Excadrill, is superb against Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are rough to the line but still viable.
    • Added Comments: Krookodile is among the most effective late-game sweepers available, with its STAB moves having few replies. Moxie aids this and makes it amazingly powerful when it has Earthquake.
    • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal and Caitlin.
    • Forged: Sawk’s high Strike and Speed, coupled with decent bulk, also make it an Fantastic sweeper
    • Movepool: Sawk upgrades from Dual Kick to Low Sweep to Brick Break to Close Combat through the match, together with TM moves like twist and Rock Slide offering coverage that is useful. Setup and Bulk upward at par 33 allow Sawk improve its Strike.
    • Major Battles: Sawk wins handily against Lenora but needs Setup or Bulk Up to sweep most of the other Gyms. STAB Close Combat takes care of half of both N’s and Ghetsis’s teams.
    • Additional Remarks: Sawk is extremely effective out of the box, however STAB moves are resisted fairly frequently, and its adequate defensive stats do not hold up too towards the conclusion of the match. Sturdy is the preferred ability although not required. Try to grab a Sawk at level 17 from shadowy bud to begin with Low Sweep.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
    • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it loses to Shauntal and Caitlin.
    • Stats: Throh owns high Strike and HP along with great Defense and Special Defense, but it’s rather slow.
    • Movepool: It’ll have Seismic Toss upon being captured and, dependent on degree, Vital Throw (otherwise heard at level 17). More damaging moves in the form of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. Payback through TM assists Throh do well against Shauntal.
    • Major Battles: Throh is really helpful against Lenora. Additionally, it sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal faithfully, while Shauntal has her staff sailed by Throh, without Cofagrigus, if you heal this up a few times. It is also helpful against N and Ghetsis, since it could take down a few of their Poémon easily.
    • Additional Comments: Throh is very good for many major fights, but it is overall dependent on several Bulk Up boosts, which becomes debatable at the Pokémon League. In White, you’ll get a level 17 Throh rather easily by going into dark bud using a level 17 Pokémon at the guide and with a Repel. Throh usually can install only 2-3 Bulk Ups at most, as its low Speed means that it will often have a strike before doing something.

      Reserved for Pokémon whose efficacy in terms of finishing the game is thought of as high. Pokémon in this tier are able to OHKO or 2HKO an unbiased amount of foes and might need a bit of item reliance to sweep opponents’ teams. These Pokémon are very useful, but either have several flaws holding them are encountered fairly late.


      • Entry: Early-game (Desert Resort, 10%, amounts 20-22).
      • Typing: Bug/Rock typing is odd, providing only flaws to Water-, Rock- (common), also Steel-types. It should not be utilized against Clay and Marshal.
      • Stats: Dwebble has good foundation 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good general bulk and terrific Attack, but is sluggish at base 45 Speed.
      • Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock at a few levels. Dwebble gets the basic principles Rock Slide at only par 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at par 43 or through Heart Scale, which transforms into a marginally speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs around out Crustle’s coverage.
      • Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga along with Volt Shift. The lineup defeats Clay’s Krokorok and readily sweeps the last few Trainers with Shell Smash. Shauntal and Caitlin are shaky because of special moves, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
      • Additional Comments: Dwebble is a Pokémon with various very good matchups after it’s educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from full health, although Shell Armor blocks critical hits; both are amazing.


      • Availability: Late-game (20% chance to show up at Chargestone Cave).
      • Typing: Steel-type provides Ferroseed a enormous amount of resistances, that are noteworthy in the battles from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it impartial against Skyla and Brycen, unfortunately, but it will make it good against Water-type traces, particularly the Seismitoad one. It does dread Fire-types, though.
      • Stats: The Ferroseed line owns great surveillance and Special Defense, decent Attack, and very low rate, making it usually go last.
      • It learns Power Whip upon evolution and Iron Head at par 46 for greater PP. Payback can be heard via TM.

      • Major Battles: Ferroseed can do well from Skyla, however it needs a whole lot of Curse promotes to conquer her. Additionally, it does great against Brycen and exceptionally well against Drayden/Iris. However, it struggles against Marshal. It may also beat N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
      • Additional Comments: Ferroseed’s fantastic typing makes it useful from many major struggles, but its low Speed usually means that it will always take a hit before doing something. It is also reliant upon Curse boosts to win matchups. Offering Ferroseed Rocky Helmet from Cold Storage is also a fantastic concept, because it and Iron Barbs will harm contact move users for 1/4 of their HP.


      • Availability: Late-game (39% chance to appear in Chargestone Cave).
      • Typing: Electric typing allows it to handle most of Flying-types (most especially Skyla) and many Water-types. Its Bug typing allows it to hit Grimsley super effectively and makes Ground-type moves impartial. But, foes’ Rock and Fire coverage will enter its way.
      • Stats: It’s good Special Strike and high Speed (which makes Electro Ball useful), though its bulk isn’t impressive.
      • Movepool: It includes scatter Bite and Electroweb upon being caught. At degrees 29 and 34, it will learn Electro Ball and Signal Beam. It Needs to Be taught Thunder via TM in Icirrus City.
      • Major Battles: Like a Galvantula, it sweeps Skyla and Brycen and will help in the fight from Drayden/Iris. In the Elite Four, it may contribute by taking out specific threats, but normally does not sweep.
      • Additional Comments: Joltik’s usefulness is usually restricted only to Pokémon which are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, since it’s needed to reach 91% accuracy on Thunder.
      • Availability: Mid-game (Course 6 at a 25% experience rate).
      • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the final 2 Trainers, Shauntal, Caitlin, N, and (to an extent) Grimsley.
      • Stats: Fantastic bulk of 70/105/105 and Strike of 135 create Escavalier an effective tank, even though foundation 20 Speed means it’ll always go second.
      • Movepool: Rough ancient, but Escavalier shortly gets Iron Head at level 37, the X-Scissor TM, also Swords Dance in 52, together with Slash and Return as policy.
      • Important Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry from a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, also 2/3 of Skyla’s team also (use Slash on Swanna). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, however Shauntal and Ghetsis are all shaky.
      • Additional Comments: Escavalier is a remarkably dominant Pokémon that, though a hassle to begin, has a place in virtually all remaining major battles. While the slow pace can render it open to status and shooting hits constantly, the advantages it owns make it rewarding. Be certain that you receive a flat 26 or lower Karrablast to get Fury Cutter. Shed Skin is the favored ability as a Karrablast, because it becomes Battle Armor after evolving which assists Escavalier avoid significant strikes.

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